Tuesday, February 19, 2008

Needful things: Making images talk

Procedure:

  • Subject: Select an object or activity or location (telephone, running, Bus stop, car, cooking etc). Try not to select an existing subject (eg. Toilet or well known sports symbols)
  • Create a representative image of the object (you may choose either iconic or indexic representation)
  • Distill the image through process of abstraction. (atleast 5 levels of abstraction from realistic to abstract)
  • Indicate at what point in the abstraction process the object looses its specific identity and communicates generic meaning. Select that image and develop it into a symbol.
  • Details:

The process of abstraction is one of distillation, the reduction of multiple visual factors to only the essential and most typical features of what is being represented.

Abstraction toward symbolism requires ultimate simplicity, the reduction of visual detail to the irreducible minimum. A symbol, in order to be effective, must not only be seen and recognized but also remembered and even reproduced.



The subject to be immortalised ... the humble snail ! Actually its not really humble since it's the biggest snail around , the African Giant Snail to be exact but we can overlook that ...

For the snail , I think the defining feature of it is the shell . So in my process of abstraction , I want to retain the essence of the shell and slowly simplify other areas like its body.

The first picture I started out with



High level of detail , as realistic as possible to the real deal ... Painstakingly drew the "scale-like" texture of the body and gave the shell random brown markings to give it a "crawling in and out of dirt" look.


2nd level : Reduced the body texture to give it a cleaner look , the shell has less markings , image looks more 2D than 3D now due to elimination of the "flaps" below the snail.



3rd level : The eyes have shortened , shell loses one layer and all markings now making it simple and clean , body has shortened as well . Image has a simplistic cartoonish look now.



4th level : Eyes totally gone , shell markings totally gone as well with basically the outline only . At this stage I feel the drawing loses its specific meaning and enters the generic stage as the shell doesnt look like a shell anymore . General perception is that it looks like an over-turned ice cream cone ... People wanted me to keep the eyes , but the eyes would easily make it look like an animal considering the shell outline was still there . Eyes would make it obvious it's a snail so it had to go .



5th level : Abstract stage now . I've reduced each level to separate forms , approaching a symbol look . Weirdly , this symbol doesnt really evoke a snail image when I think about it , I think its due to the thickness of the 3 shell layers compared to the thin body layer . Hence one more stage ...



6th level : Cant get more simple than this . Yet I feel its easier to see a snail with this form than the previous one ... Go figure huh ...

Final collage of the de-evolution of my snail



That's it folks ! I'll make a photoshop version later , I just found out how to scan images , thank god !

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